So for the rest of this article we'll be testing with DirectX 11.įirst up we have the 1080p results using the ultra quality preset and here the RX 580 was up to 14% faster than the GTX 1060 6GB, the Radeon graphics card also maintained above 60 fps in our test. Developer EA DICE clearly isn't prioritizing the low level API. This is something we saw with Battlefield 1 upon release, so we guess it's not entirely surprising. Using DX12 the game suffered major stuttering with both AMD and Nvidia GPUs. However we quickly discovered that DirectX 11 was the way to go for both teams. After all, if AMD worked best with DX12 and Nvidia with DX11, that's how we would test GPUs from each company going forward. Benchmarksīefore getting too deep into the testing we decided to check out how the DX11 and DX12 APIs compare in this new title. For the GeForce GPUs the 399.07 WHQL driver was used and for AMD, the Radeon Adrenalin 18.8.2 driver. We're using our GPU test rig which is powered by a Core i7-8700K clocked at 5 GHz with 16GB of DDR4-3400 memory. We have some quality scaling data to go over as well. It was messy but we managed to test almost a dozen of the latest generation GPUs at three resolutions. We chose the "Grand Operations" mode on the Narvik map and had to keep loading into games until we ended up on the right team at the right section of the match, so that we could run the proper pass for each GPU. Getting into a game was quite difficult as all the servers were constantly full, but we did manage to get to where we needed to be for testing each time. The beta also includes options for resolution scaling, UI scaling, FOV sliders, motion blur, lens distortion, chromatic aberration, vignette and more.Īs you might expect there are limited maps and game modes available in the open beta, but this doesn't matter for testing as we'd only be using a single map anyway. Countless other quality games have also made use of the engine over the years.īattlefield V's PC beta allows players to adjust textures quality and filtering, lighting, effects, post-processing, mesh, terrain, undergrowth, anti-aliasing and ambient occlusion. We'll just say that like 2016's Battlefield 's Battlefield 4 – yeah the naming is confusing – Battlefield V uses the same third iteration of the Frostbite engine. We won't waste time explaining what Battlefield V is or provide any kind of introduction, we're simply going to assume if you're reading this you know what it's all about (let alone the amazing RTX enhanced graphics that we're unable to test just yet).
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